comment "Sounds stated while enemy unit is killed (checked with Rating command)";

private ["_OutputArray", "_killednormal", "_killedbig"];

_Outputarray = [];

_killednormal=

[[
"RP_EK_Univ_v12",
"RP_EK_Univ_v27",

"HO_EK_Univ_v12",
"HO_EK_Univ_v27",

"BR_EK_Univ_v12",
"BR_EK_Univ_v27",

"DA_EK_Univ_v12",
"DA_EK_Univ_v27",

"DU_EK_Univ_v12",
"DU_EK_Univ_v27",

"JE_EK_Univ_v12",
"JE_EK_Univ_v27",

"MA_EK_Univ_v12",
"MA_EK_Univ_v27",

"RU_EK_Univ_v12",
"RU_EK_Univ_v27",

"RY_EK_Univ_v12",
"RY_EK_Univ_v27"

]];

_OutputArray = _OutputArray + _killednormal;

_killedbig=

[[
"RP_EK_Univ_v45",
"RP_EK_Univ_v47",

"HO_EK_Univ_v45",
"HO_EK_Univ_v47",

"BR_EK_Univ_v45",
"BR_EK_Univ_v47",

"DA_EK_Univ_v45",
"DA_EK_Univ_v47",

"DU_EK_Univ_v45",
"DU_EK_Univ_v47",

"JE_EK_Univ_v45",
"JE_EK_Univ_v47",

"MA_EK_Univ_v45",
"MA_EK_Univ_v47",

"RU_EK_Univ_v45",
"RU_EK_Univ_v47",

"RY_EK_Univ_v45",
"RY_EK_Univ_v47"
]];

_OutputArray = _OutputArray + _killedbig;

_OutputArray