SPON CrewNotify v0.1.0

Copyright (C) 2007-2008 Bil Bas (bil dot bagpuss at gmail dot com / a.k.a. Spooner)
License: GNU Lesser General Public License, version 3

Latest version (and discussion) available at OFPEC or BIS forums

Overview

CrewNotify informs the player whenever another player enters or leaves their vehicle.

Requires that the SPON Core be installed in the mission (v0.5.3 or higher). Both SPON CrewNotify and SPON Core are available in two versions: One is a client-side addon and the other is mission-script-based, which does not require any addons to be installed on client or server. Both require ArmA 1.14 or higher.

Features

Installation (addon version)

  1. Install the XEH (Extended event handlers) addon by Solus. (Included)
  2. Install the SPON Core addon.
  3. Copy the "Addon Version/@SPON_CrewNotify" directory into your ArmA directory.
  4. Add " -mod=@XEH;@SPON_Core;@SPON_CrewNotify" to your ArmA shortcut target.
  5. If you want to force the SPON CrewNotify addon to be loaded in order to play in your mission, just add a "SPON CrewNotify: Require" gamelogic with the editor.

Installation (mission-script version)

  1. Ensure that you have the latest version of SPON Core installed in your mission (see the README.txt within that package for full installation instructions).
  2. Copy the "Scripts\SPON" directory into your mission folder.
  3. Add the following lines to your mission's "stringtable.csv" file (only #include the file from Core once, regardless of how many SPON components are used):
    LANGUAGE, "English"

    #include "SPON\Core\stringtable.csv"
    #include "SPON\CrewNotify\stringtable.csv"
  4. Add the following two lines to your mission's "description.ext" file (Make sure that the #include for the SPON Core file comes before the include files for any other SPON components, such as SPON CrewNotify):
    #include "SPON\Core\ui\core.hpp"
  5. In your init.sqf file (or init.sqs), include the following line:
    [] call compile preprocessFileLineNumbers "SPON\CrewNotify\initCrewNotify.sqf";
  6. If in doubt, check how it is done in the demo mission and copy that.

Limitations

Compatibility

Known Issues

Plans

Design Aims

Credits

Change Log

v0.1.0

First public release