Su-27 Flanker

by Footmunch

Converted to Arma by Southy

this addon features:

multiple weapon loadouts
Normal/Spec maps
full special fx package (sonic boom/wingtips/afterburners)
3 x custom textures thanks to EddyD
scrips work thanks to [B]namman2[/B]
Binarized PBO
templates for creating your own textures again thanks to [B]EddyD[/B]
XEH xompatible

three versions:

CAP - 4 x R73 4 x R27 AA missiles
CAS - 4 x CH29 Missiles, 2 x R27 AA missiles, 40x S8T rockets
LGB - 4 x KAb-500 laser guided bombs, 4 x R27 AA missiles



To do list:

shadow LOD's
Damage textures
revised HUD information

As before this is beta 1, so you will find bugs, just reference them below when you find them.

I have one more conversion in the offering then I will go back and complete the Beta 2's for the aircraft I have already released.

Above all have fun with this guys.

Southy





Original Su-27 Opf Readme below:



The Flanker was designed in the mid-70's as a pure interceptor and
air-to-air fighter. The large leading edge root extension (LERX)
configuration gives the Flanker very good performance at high
angles of attack. The Flanker also represented a large advance in
avionics complexity over the MiG-23/Su-7 generation of fighters,
including such improvements as a helmet mounted sighting system.
This latter system, when coupled with the high manevarability of the 
AA-11 Archer missile, makes the Flanker a very deadly machine when
within visual range of it's target, especially when in the hands
of experienced pilots.

The Flanker (in various versions) is in service with the CIS, China
and India.

Class Names:

Plane : RKTSu27

Weapon                Ammo
RKTSu27GSHGun         RKTSu27GSHBullet
RKTSu27Alamo_4Rail    RKTSu27_Alamo 
RKTSu27Archer_4Rail   RKTSu27_Archer 

This addon includes afterburner scripting (activated from the action
menu) and automatic flare/missile spoofing. The plane is equipped with
a standard Combat Air Patrol loadout consisting of 4 medium range Alamo
missiles and 4 short range Archer missiles.

The plane is roundel and number capable. To set the roundel, add the
following to the init line in the OPF mission editor:

this setobjecttexture[0, "\rktroundels\r_china.paa"]

The roundel texture should be a rectangular paa/pac texture with 
dimensions 512(w) x 256(h).
A collection of roundels can be found at www.footmunch.org.uk

The mission maker can also set the number shown on the plane using the
syntax:

[this, 413] exec "\rktsu27\scr\number.sqs"]

The plane's numbering will change to reflect the second parameter, which
must be in the range 0...999
