CJE'S CONFIG CREATOR README
Readme Contents
I. Features
II. Disclaimer
III. Terms Of Use
IV. How To Use
V. Summary
VI. Bugs/Errors/Ommissions
VII. Credits
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CJE'S OFP CONFIG CREATOR
Version 1.10
Author:CJE
Email:CJE642@hotmail.com
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I. Features
Creates a config file which allows you to input the following:
- CfgVehicles also Event Handlers
- CfgAmmo
- CfgWeapons
- CfgModels
- CfgMusic
- CfgSounds
And MOST attributes in each Cfg Section. More detail explained in
V. Bugs/Errors/Ommissions.
II. Disclaimer
If your computer melts, freezes, goes on fire, implodes, explodes, curses at you, starts imitating
a sheep named dolly,spits at you, curses at you, starts singing in the rain or turns into a grizzly
bear, then I WILL NOT BE TO BLAME!!
Understand?!?!
Also, if your dog or cat or budgie or chameleon or pet dies as a result of using this program,
you might have been
ignoring its cries for food when you were too busy creating configs for addons. :p
You KNOW THE DRILL! This program is not in any way affiliated with BIS or codemasters or
your granparents and relatives.
Blah, blah, blah, blah, blah.
III. Terms Of Use
I will let you people use it only if you will hail me as world ruler. :p
Nah, just joking. :p
Seriously though, you might notice that the program puts a little comment at the start
commenting that it was made by CJE'S CONFIG CREATOR.
If you do want to use this program, have the respect to keep that comment in the file. It only
makes the file something like 0.02 kb bigger.
It also serves as a little "Thank You" to me, and to honour my endless hours working on it. :-)
IV. Using The Program
The hard part. :-)
When first started, the program will look as follows: (Click on LINKS for pictures)
PICTURE 1
The Program is simple to use really, enter the required values for steps 1 to 7.
List Of Units, List Of Weapons and required addons must include "".
An example: PICTURE 2
Having filled the required information in, choose which CfgSections you would like included.
PICTURE 3
First we'll look at CfgMusic. Fill in required Information: PICTURE 4
Then click on "Add". This will happen: PICTURE 5
The Music has been added. You can add as much as you like: PICTURE 6
To Edit an existing entry, click on it from the left pane, lets say music 2 needs editing:
PICTURE 7
It's information will come up in the boxes, lets change it name to CJE_MUSIC2a, then press
"Edit". Changes will be saved. Notice that it's name in the left pane has changed, also, if i click
on it, changed information will come up. PICTURE 8
To DELETE an entry, select it from the left pane and click delete. Let's delete MUSIC1:
PICTURE 9
To Generate Preview, Click on "Generate" > "Generate Preview": PICTURE 10
Preview will be generated. :-D : PICTURE 11
CfgSounds works exactly the same as CfgMusic. :-)
CfgModels is also similar.
CfgVehicles,CfgAmmo and CfgWeapons are similar but also little different. :-s
There are two steps into creating a Vehicle/Weapon/ammo.
1. To create a Vehicle/Weapon/ammo
2.Then apply attributes to the Vehicle/Weapon/ammo.
Firstly you add a vehicle / weapon / ammo. Example: PICTURE 12
Select the weapon you wish to apply attributes to: PICTURE 13
Then click on an attribute: PICTURE 14 to select that attribute.
Enter value and press button "SAVE VALUE" : PICTURE 15
Value of attribute will be saved. When attribute is selected from the bottom left pane, its value
will come up. When preview is generated, it will come up. PICTURE 16
TO DELETE AN ATTRIBUTE, SELECT THE ATTRIBUTE, AND PRESS "SAVE VALUE"
THE PROGRAM WILL ASK IF YOU WANT TO CLEAR THAT ATTRIBUTE, SELECT
YES.
!!!!!!! CFG AMMO AND CFG VEHICLES ARE THE SAME AS CFG WEAPONS !!!!!!!!
To add event handlers on CfgVehicles, enter wanted text in the boxes when creating the
vehicle: PICTURE 17
ALL CORRECT "" must be included by you.
IMPORTANT!!!!!!!!
Not a single ; must be inputted by you at any stage. Program will do that. BUT! All " i leave to
you. :-)
IF YOU DON'T KNOW HOW TO USE A PARTICULAR FEATURE, MESS ABOUT WITH
THE PROGRAM TO SEE HOW IT WORKS!
V. Summary
All " must be put in by you.
All ; will be put in proper places by the program.
VI. Bugs/Errors/Ommissions
BUGS
Not aware of any at this moment in time. If you find any, please email me. (Address at top of
page)
Errors
Same as Bugs.
Ommissions
I am aware that animations and user action are missing from CfgVehicles.
(Takes too much time to implement).
Only the most "Popular" attributes are included.
If I have left something critical out, please tell me. :-)
VII. Credits
- Me (CJE) for creating the program.
- Hooahman of OFP.INFO for the idea.
- No-one else i believe. :-D
I HOPE YOU ALL ENJOY IT! IF YOU LIKE IT VERY MUCH AND
USE IT OFTEN, NEVER FORGET THE COUNTLESS HOURS I
SPENT WORKING ON IT. :-D
Also, if i see there are a lot of negative comments, or dislikes about it, or
important ommissions/errors etc. I will make an updated version for you,
when time will allow it. ;-)
CJE March 2005