KI-Addon-Testmap by SKY


Hi! I wrote the KI-Addon-Script, because I needed a flexible script. I oriented on the KIAddon by Kriegerdaemon ("www.mapfact.gamigo.de"). That is a very good script, but to global. I needed a 创island solution创 for difined areas. The script is controled by variables and you can fit it to different situations. A spezial thing in script is to find and manage supporting units. A dialog window apears at mission start. You can call it again with radio 0-0-0. In dialog you can get information and you can do settings for mission. But if you don磘 want to change settings, right, close the dialog and go on with mission, the actual settings work well. To compare between KI-Addon and game-AI, you could turn off the KI-Addon in dialog. Than a standard trigger 创detected by east创 begins to work.
Comment: You could try to atack the enemy tanks at first and look what happens if they call for support. Additionaly a 创Vehicle Support创 is possible (support from another base). If you want that, set the value of 创Vehicle Support创 to 创true创 (in dialog window)and activate the vehicle class 创truck创 in dialog 创Vehicels Activated创.

With great horror we got to know, that the enemy uses a new stimulant. It is a pill named 创KI Addon1.8创. This pill makes the enemy more sensitiv and smarter. You are the right man to test how the pill changes the behaviour of enemys.


Test in witch situations units trigger alert.


Capture the enemy base, and destroy the enemy tanks + crews. You can also use units and vehicles for that.




Base captured - KI-Pill tested


You tested the effects of the pill successfuly. Now you can use this knowledge to your advantage.












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