Conversion of Hardrock's BWmod's Opf Eurofighter addon - 

I'll state from the start I've converted this addon on the understanding of the Opf readme that stated this addon was open source.

[QUOTE]License
Eurofighter Typhoon beta (BWMod_EF.pbo): open source 

You are free to modify and release this addon uncommercially. I would be glad if you would inform me about any modifications out of pure interest, but this is no must. I strictly forbid any commercial use of any of the files included. 

[/QUOTE]

now with that out the way, here is the Eurofighter:

[URL=http://en.wikipedia.org/wiki/Eurofighter_Typhoon]
Wikipedia Eurofighter[/URL]

[IMG]http://www.adam.com.au/southstar/Eurofighter%20BW.jpg[/IMG]

This addon features:

Spec/Normal Maps
Full special FX package (sonic/wingtip/afterburner)
fully animated air speedbrake
modified flight model
XEH compatible
6 x AIM-9
1 x Mauser 27mm 200rnd cannon

Future updates:

full damage textures
correct/full shadows lods
multi weapon loadouts
update cockpit textures(can appear clear in parts)

In keeping with the open source nature of this addon, I have not binarised this PBO so people can open it up and look at it, all the original opf files/scripts are inside.

This is beta 1, so you will find bugs etc.

Southy


Original Opf Addon readme below:




BW-Mod Eurofighter Typhoon betaBW-Mod Eurofighter Typhoon beta
open-source release 
Description
This addon features the Eurofighter Typhoon fighter aircraft together with ACES 
(AirCraft Equipment Standard), which was planned to provide new capabilities for 
aircraft addons. Both addons are in an unfinished stage, a final release is not 
planned. 
The desicion of the release of these two addons relies on the fact, that both 
addons have been lying on my hard-disk since 2003 without many particular 
changes. It was always planned to fully release them, but I never succeeded. 
License
Eurofighter Typhoon beta (BWMod_EF.pbo): open source 
You are free to modify and release this addon uncommercially. I would be glad if 
you would inform me about any modifications out of pure interest, but this is no 
must. I strictly forbid any commercial use of any of the files included. 
Aircraft Equipment Standard alpha (ACES.pbo): read below 
This addon isn't released as open source to avoid multiple versions at once. 
Everyone is welcome to submit changes on ACES, but I please you to contact me 
(E-Mail see below) so we can discuss and synchronize with possible other people 
working on changes. 
State
Both addons are unfinished. Notice that there haven't been any major changes to 
these addons since the year of 2003, so this will probably not meet up with 
current standards. I include the latest To-Do list, feel free to work on the 
addon if you want to. 
Requires fixing: 
- Damage effects, fires, explosions
- Finalisation of the MFDs
- Tune acceleration
- Tune agility
- ILS
- Sounds
- Chaff/Flares
- Sounds
- Glass texture
- Ejection seat 

I am aware of the bugs that this addon still has, but am not able to remove them 
due to lack of time. Please don't notify me about these bugs as I am currently 
not working on the addon. 
Features
The Eurofighter has many unseen features, most of which you will discover 
yourself ingame. There are some features although that need human implementation 
in the editor. 
General
In order to play with the Eurofighter you need to do two things. 
  Place a logic called "ACES_LOGIC" in the editor 
  Insert this line on top of the mission's description.ext file: 
#include <ACES\dlg\acesBaseDlg.hpp>Dynamic weapon loadouts
Through ACES any aircraft featuring the system can be equiped dynamically with 
any weapon configuration. If the above mentioned logic is placed correctly, you 
can type any of the following syntax into a Eurofighter's init line to alter the 
weapon configuration: 
[this, WEAPON] exec "\aces\scr\aces_payload.sqsThis will mount the mentioned weapon to all weapon slots. 
[this, WEAPON_1, WEAPON_2, WEAPON_3, WEAPON_4, WEAPON_5] exec "\aces\scr\aces_payload.sqsThis will mount the given configuration to the plane. The first weapon slot 
  represents the four inner slots at the body of the aircraft, the next 
  represent a pair of slots each from the plane body to the wing tips. 
Each weapon entry can be of the following syntax: 
  "weapon The given weapon will be mounted on each slot of the slot pair 
  ["left_weapon", "right_weapon"]
  By using this syntax you can specify different weapons for either side of the 
  plane. 
Here finally is the list of weapons to use with ACES. Note that most of these 
aren't fully implemented or tweaked to work perfectly. 
      ACES_MK82   
      ACES_MK83x3 triple launcher 
      ACES_MK84   
      ACES_MK82   
      ACES_BLU107   
      ACES_BLU109   
      ACES_FAB500   
      ACES_OFAB100   
      ACES_OFAB250   
      ACES_GBU10   
      ACES_GBU10I   
      ACES_GBU12   
      ACES_GBU15   
      ACES_GBU16   
      ACES_GBU27   
      ACES_GBU24   
      ACES_GBU31   
      ACES_GBU31BLU109   
      ACES_GBU32   
      ACES_GBU38   
      ACES_WCMD   
      ACES_CBU87   
      ACES_CBU89   
      ACES_KAB500KR   
      ACES_KAB500L   
      ACES_KAB1500KR   
      ACES_BRIMSTONE   
      ACES_BRIMSTONEx3 triple launcher 
      ACES_AGM65G   
      ACES_AGM65E   
      ACES_AGM65B   
      ACES_AGM88   
      ACES_ALARM   
      ACES_AGM119   
      ACES_AGM114C   
      ACES_AGM114K   
      ACES_AGM154A   
      ACES_AGM154B   
      ACES_AGM154C   
      ACES_BGM71E   
      ACES_KH25ML   
      ACES_KH25MP   
      ACES_KH29L   
      ACES_KH29T   
      ACES_KH31P   
      ACES_KH58E   
      ACES_AIM9L   
      ACES_AIM9M   
      ACES_AIM120   
      ACES_AIM7   
      ACES_AIM132   
      ACES_AIM132x2 double launcher 
      ACES_METEOR   
      ACES_IRIST   
      ACES_MICA   
      ACES_R3   
      ACES_R33   
      ACES_R27   
      ACES_R60   
      ACES_R73   
      ACES_R77   
      ACES_HYDRAx7   
      ACES_HYDRAx19   
      ACES_GEPOD   
      ACES_ECMPOD   
      ACES_RECONPOD   
      ACES_FUEL340   
      ACES_FUEL300   

Additionally, the Eurofighter features a custom fuel tank: 
BWMOD_FUEL  
Examples: 
[this, "ACES_METEOR"] exec "\aces\scr\aces_payload.sqsA METEOR BVR missile is mounted to all weapon slots. 
[this, "ACES_METEOR", "ACES_BRIMSTONEx3", "BWMOD_FUEL", "ACES_BRIMSTONEx3", "ACES_AIM132"] exec "\aces\scr\aces_payload.sqsA typical BRIMSTONE configuration. The four inner slots on the airplane body 
  feature METEOR BVR missiles, two wing slots at each side a triple BRIMSTONE 
  launcher, one fuel tank on either side and an ASRAAM WVR missile each on the 
  wingtips. 
[this, "ACES_AIM120", "ACES_AIM120", "ACES_ALARM", "ACES_AIM132x2", ["ACES_AIM132", "ACES_AIM9L"]] exec "\aces\scr\aces_payload.sqsThis example works the same way as before, it also demonstrates how each slot 
  of the slot pairs can be configured differently. The left slot of the wingtip 
  pair features one ASRAAM WVR missile, the right slot one Sidewinder WVR 
  missile. 
Instrument Landing System (ILS)
The ILS works by default on standard BIS islands like Nogova. You can also 
define custom ILS landing points by typing the following code into an init line 
or a script (it may be that you have to type it in the init.sqs script after a 
short delay, to let the ILS initalize. This may have been automated though ...) 
ACES_ILS = ACES_ILS + [[Entry Name, ILS Direction, Touchdown Point(s), Carrier Landing*]]
* optional  
  Entry Name: String - the name of the action menu entry for the ILS landing 
  strip 
  ILS Direction: Number - the direction of the landing strip 
  Touchdown Point(s): either one position array [x, y, z] or two position arrays 
  [[x1, y1, z1], [x2, y2, z2]] in case the airport can be flown at from opposite 
  directions 
  Carrier Landing: Bool - if set (equal if true or false), the ILS will assume 
  that this ILS source is on a carrier. 
Author and Credits

These addons were created by hardrock with help from the talented BW-Mod team. 
ACES was created by the team of Operation FlightSim. 
Thanks to all people who worked on different parts! Thanks to Vektorboson, who 
started the project ACES with me together back in 2002! Also thanks to all the 
people that I forgot right now, it's just me. 
ACES weapons and textures: Vektorboson, Kikill 
  
Operation FlightSim: http://ofp.info/hardrock 
Bundeswehr Mod (BW-Mod): http://www.bwmod.net 
hardrock: ofp_hardrock@gmx.at 
  
hardrock  
June 19, 2006  
  