Function Index
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A
CBA_fnc_addActionHandler
CBA_fnc_addActionHandlerFromConfig
CBA_fnc_addEventHandler
CBA_fnc_addKeyHandler
CBA_fnc_addKeyHandlerFromConfig
CBA_fnc_addMagazine
CBA_fnc_addMagazineCargo
CBA_fnc_addMagazineVerified
CBA_fnc_addPlayerAction
CBA_fnc_addWeapon
CBA_fnc_addWeaponCargo
B
CBA_fnc_benchmarkFunction
C
CBA_fnc_capitalize
CBA_fnc_createMarker
CBA_fnc_createTrigger
D
CBA_fnc_debug
CBA_fnc_defaultParam
CBA_fnc_determineMuzzles
CBA_fnc_dropMagazine
CBA_fnc_dropWeapon
E
CBA_fnc_error
F
CBA_fnc_filter
CBA_fnc_find
CBA_fnc_formatElapsedTime
CBA_fnc_formatNumber
G
CBA_fnc_getAnimType
CBA_fnc_getArg
CBA_fnc_getConfigEntry
CBA_fnc_getGroupIndex
CBA_fnc_getMarkerPersistent
CBA_fnc_getPistol
CBA_fnc_getSharedGroup
CBA_fnc_getUnitAnim
CBA_fnc_getUnitDeathAnim
CBA_fnc_globalEvent
CBA_fnc_globalExecute
CBA_fnc_globalSay
H
CBA_fnc_hashCreate
CBA_fnc_hashEachPair
CBA_fnc_hashGet
CBA_fnc_hashHasKey
CBA_fnc_hashSet
CBA_fnc_headDir
I
CBA_fnc_inheritsFrom
CBA_fnc_inject
CBA_fnc_isHash
CBA_fnc_isTurnedOut
J
CBA_fnc_join
L
CBA_fnc_leftTrim
CBA_fnc_localEvent
CBA_fnc_log
N
CBA_fnc_nearPlayer
O
CBA_fnc_objectRandom
P
CBA_fnc_parseYAML
CBA_fnc_players
R
CBA_fnc_readActionFromConfig
CBA_fnc_readKeyFromConfig
CBA_fnc_realHeight
CBA_fnc_remoteEvent
CBA_fnc_removeEventHandler
CBA_fnc_removeMagazine
CBA_fnc_removePlayerAction
CBA_fnc_removeWeapon
CBA_fnc_replace
CBA_fnc_rightTrim
S
CBA_fnc_selectWeapon
CBA_fnc_setMarkerPersistent
CBA_fnc_shuffle
CBA_fnc_split
CBA_fnc_strLen
CBA_fnc_switchPlayer
T
CBA_fnc_test
CBA_fnc_trim
Adds an action to an actionHandler
Adds an action to an actionHandler, read from config
Registers an event handler for a specific CBA event.
Adds an action to a keyhandler
Adds an action to a keyhandler, read from config
Add magazine to a vehicle/unit.
Add magazine to a vehicle cargo.
Add a magazine, but verify that it was successful without over-burdening the recipient.
Adds persistent action to player (which will also be available in vehicles and after respawn or teamswitch).
Add a weapon to a unit.
Add weapon(s) to vehicle cargo.
Benchmarks a function to see how long it will take to execute.
Upper case the first letter of the string, lower case the rest.
Creates a marker all at once.
Create a trigger all at once.
General Purpose Debug Message Writer
Gets a value from parameters list (usually _this) with a default.
Gets the list of possible muzzles for a weapon.
Drop a magazine.
Drops a weapon.
Logs an error message to the RPT log.
Filter each element of an array via a function.
Finds a string within another string.
Formats time in seconds according to a format.
Formats a number to a minimum integer width and to a specific number of decimal places (including padding with 0s and correct rounding).
Used to determine which weapon unit is currently holding and return proper animation type.
Get default named argument from list.
Gets a configuration entry.
Finds out the actual ID number of a person within his group as assigned by the game and used in the squad leader’s command menu, not just the order within the units of his group (this order can change due to players joining and leaving the game, deaths or promotions).
Checks if a global marker is persistent for JIP players.
Returns name of pistol in unit’s inventory, if any.
Returns existing group on side, or newly created group when not existent.
Get information about a unit’s stance and speed.
Get death animation for a unit.
Raises a CBA event on all machines, including the local one.
Executes code on given destinations
Says sound on all client computer
Check if a Hash has a value defined for a key.
Iterate through all keys and values in a Hash.
Gets a value for a given key from a Hash.
Check if a Hash has a value defined for a key.
Sets a value for a given key in a Hash.
Get the direction of a unit’s head.
Checks whether a config entry inherits, directly or indirectly, from another one.
Accumulates a value by passing elements of an array “through” a function.
Check if a value is a Hash data structure.
Checks whether a unit is turned out in a vehicle or not.
Joins an array of values into a single string, joining each fragment around a separator string.
Trims white-space (space, tab, newline) from the left end of a string.
Raises a CBA event only on the local machine.
Logs a message to the RPT log.
Check whether these are any players within a certain distance of a unit.
Creates a “random” number 0-9 based on an object’s velocity
Parses a YAML file into a nested array/Hash structure.
Get a list of current player objects.
Reads action setting from config
Reads key setting from config
Real z coordinate of an object, for placing stuff on roofs, etc.
Raises a CBA event on all machines EXCEPT the local one.
Removes an event handler previously registered with CBA_fnc_addEventHandler.
Remove a magazine.
Removes player action previously added with CBA_fnc_addPlayerAction.
Remove a weapon.
Replaces substrings within a string.
Trims white-space (space, tab, newline) from the right end of a string.
Selects weapon, if the player has the weapon, including correctly selecting a muzzle, if any.
Sets or unsets JIP persistency on a global marker.
Shuffles an array’s contents into random order, returning a new array.
Splits a string into substrings using a separator.
Counts the number of characters in a string.
Switch player to another unit.
Runs unit tests for an addon or component.
Trims white-space (space, tab, newline) from the both ends of a string.
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