Get a list of current player objects.
In multi-player missions, returns list of human players, rather than all playable units (playableUnits includes playable AI). Will include dead player objects for players who are waiting to respawn.
In single-player missions, just returns an array containing the current player object.
This command is similar to BIS_fnc_listPlayers. In fact, it is the same in MP, but in SP it returns a result which is consistent to prevent the need to handle things differently in different types of game (BIS_fnc_listPlayers uses different criteria for the list in SP and MP).
None.
List of player objects [Array of Objects].
_players = call CBA_fnc_players;
Spooner