McDonnel Douglas F-15C

by Footmunch

Converted to Arma by Southy with Pemrission.

Beta 1 - 17/01/09

Features multi weapon loadouts
normal/spec maps
3 x custom textures care of EddyD
special FX scripts by Lethal/Gnat (modified by me)
Cluster bomb script care of Franze
modified flight model
after burner sound
sonic boom sound
(modified and fixed sounds by ANZACSAS Steve)
Bombcan scripts originally used on Footmunch's Mig-27 
Random numbers
animated canopies
XEH (extended event handlers compaitable)
Tested and flown in ACE Mod


F-15E features fully operational gunners position with aiming optics.

Weapons:

3 F-15c Eagle CAP versions (grey, camo and blue) using 6 x aim-120 and 4 x aim-9

4 x F-15e Strike Eagle versions, (grey, camo, blue)
precision strike 8 x GBU-12 (laser guider bombs) 4 aim-120 AA missiles
Close support 6 x Mk84 and 6 x CBU-87 (cluster bombs) 4 aim-120 AA missilesClose support 6 x Mk84 and 6 x Mk82 (Iron bombs)
4 aim-120 AA missiles

Addon also includes 2 x bombcam strike aircraft, once you release a bomb on these aircraft you are moved to the bomb and get to watch as it home's in on it's target, once the bomb explodes you are returned to the plane, please not during the 'bomb ride' you still retain control of the plane.
In the editor this aircraft can be found under F-15E (CBU) Bombcam and F-15E (GBU) Bombcam


This project has been on the back burner for a massive amount of time when I released a poorly converted F15c, so this is my way of making it up to the community etc.

Thanks again for everyone who has helped on this special thanks to eddyD without which none of these conversions would be any good, and finally thanks to Footmunch for allowing the conversion.

Southy 





Original F-15C readme from Flashpoint below:



McDonnel Douglas F-15C

by Footmunch



History

The F-15 was designed as a pure air-to-air interceptor using lessons the
USAF had learned in the Vietnam conflict. While such planes as the F-4
Phantom and F-105 Thunderchief included options for attacking ground
targets, the design of the Eagle was such that it would be able to dominate
the airspace over the battlefield, and stop the enemy flying any missions.
This design philosophy was described with the motto 'Not a pound for air
to ground', and produced an aircraft that has outstanding maneuvarability
along with a high capacity for finding, fixing and destroying enemy aircraft.

The Eagle has a combat record of 95 victories (mainly in the hands of Israeli
pilots) with no combat losses in the period since it's introduction in 1972.
It is expected to continue in service with the USAF until 2010, when it will
be replaced by the F-22 Raptor.

Addon

The addon represents the normal full air-to-air configuration, with 6 medium
range AIM-120 AMRAAM missiles, and 4 short range AIM-9 Sidewinder missiles.
There are 2 paint schemes included - the standard grey/blue scheme, and a
dark grey/bronze scheme known as the Mod scheme.

The addon includes ejection seat scripting, automatic chaff and flares, canopy
open/close (linked to engine on/off), rolling wheels and proximity detonation 
for the AMRAAM missiles.

The planes are listed under West->Air.

Class Names

Mod scheme: RKTF15C_Camo
Grey scheme: RKTF15C_Grey

Cannon: RKT_F15_M61
AMRAAM launcher: RKT_F15_AIM120_6Rail
Sidewinder launcher: RKT_F15_AIM9_4Rail

Cannon shells: RKT_F15_M61_Bullet
AMRAAM missiles: RKTF15_AIM120
Sidewinder missiles: RKTF15_AIM9

Scripting

The Eagle's are roundel-capable. The roundel can be set by writing:

this setobjecttexture [0, "\rkt_roundels\r_israel"]

in the init line of the unit. Note that the only countries currently
operating the F-15 outside the US are Japan and Israel.
