Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
S
CBA_fnc_scaleVect
CBA_fnc_scaleVectTo
CBA_fnc_searchNearby
CBA_fnc_select
CBA_fnc_selectWeapon
CBA_fnc_setHeight
CBA_fnc_setMarkerPersistent
CBA_fnc_setPos
CBA_fnc_setVarNet
CBA_fnc_shuffle
CBA_fnc_simplifyAngle
CBA_fnc_simplifyAngle180
CBA_fnc_sortNestedArray
CBA_fnc_split
CBA_fnc_strLen
CBA_fnc_switchPlayer
CBA_fnc_systemChat
T
CBA_fnc_taskAttack
CBA_fnc_taskDefend
CBA_fnc_taskPatrol
CBA_fnc_test
CBA_fnc_trim
V
CBA_fnc_vect2Polar
CBA_fnc_vectAdd
CBA_fnc_vectCross
CBA_fnc_vectCross2D
CBA_fnc_vectDir
CBA_fnc_vectDot
CBA_fnc_vectElev
CBA_fnc_vectMagn
CBA_fnc_vectMagn2D
CBA_fnc_vectRotate2D
CBA_fnc_vectSubtract
W
CBA_fnc_whereLocalEvent
scales a specified vector by a specified factor.
scales a vector so that its new Magnitude is equivalent to a specified value.
A function for a group to search a nearby building.
Select array elements for which the block returns true
Selects weapon, if the player has the weapon, including correctly selecting a muzzle, if any.
A function used to set the height of an object
Sets or unsets JIP persistency on a global marker.
A function used to set the position of an entity.
Same as setVariable [“name”,var, true] but only broadcasts when the value of var is different to the one which is already saved in the variable space.
Shuffles an array’s contents into random order, returning a new array.
Returns an equivalent angle to the specified angle in the range 0 to 360.
Returns an equivalent angle to the specified angle in the range -180 to 180.
Used to sort a nested array from lowest to highest using quick sort based on the specified column, which must have numerical data.
Splits a string into substrings using a separator.
Counts the number of characters in a string.
Switch player to another unit.
Display a message in the global chat channel.
A function for a group to attack a parsed location.
A function for a group to defend a parsed location.
A function for a group to randomly patrol a parsed radius and location.
Runs unit tests for an addon or component.
Trims white-space (space, tab, newline) from the both ends of a string.
Returns the sum of two vectors.
Returns the cross product vector of two vectors.
Returns the cross product vector of two 2D vectors.
Returns the angle of a vector with the given i and k coordinates in the range 0 to 360.
Returns the dot product of two vectors.
Returns the angle of elevation of a 3D vector with the given i, j and k coordinates in the range -90 to 90.
Returns the magnitude of a 3D vector with the given i, j and k coordinates.
Returns the magnitude of a vector with the given i and k coordinates or the magnitude of the i and k components of a 3D vector.
Rotates a 2D vector around a given center, for rotating of a vector from its origin, use BIS_fnc_rotateVector2D
Returns the difference of two vectors.
Raises a CBA event only on the machine where parameter one is local.
Close