Add magazines to the unit, but verify that it was successful and doesn’t over-burden the recipient.
The function has to options to fill all available inventory slots with the requested magazine type, create excess magazines on the ground or do nothing.
_unit | the unit to add magazine too. [Object] |
_magazine | the magazine type to add. [String] |
_action | 0 (default) do nothing, return false |
true, if the unit has sufficient inventory space for the magazine in question
[player, "SmokeShell",1] call CBA_fnc_AddMagazineVerified
Sickboy, Killswitch, Wolffy.Au