Switch player to another unit.
type: The type of the new unit the player should switch to [String]
[type, “LEAVEWEPS”] | switch to new unit of the given type, but keep the weapons the player had before. |
NOTE: the function must be spawned. It cannot be called.
nil
// Change into a M136 AT rifleman _h = "USMC_Soldier_LAT" spawn CBA_fnc_switchPlayer; // Switch into a corpsman, but keep the weapons _h = ["USMC_Soldier_Medic", "LEAVEWEPS"] spawn CBA_fnc_switchPlayer;