ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 50;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";

class Stage1 {
	texture = "smurfc_m2a2\A1_content\m113a3_track_nohq.paa";
	uvSource = "tex";

	class uvTransform {
		aside[] = {1, 0, 0};
		up[] = {0, 1, 0};
		dir[] = {0, 0, 0};
		pos[] = {0, 0, 0};
	};
};

class Stage2 {
	texture = "smurfc_m2a2\A1_content\m113a3_track_smdi.paa";
	uvSource = "tex";

	class uvTransform {
		aside[] = {1, 0, 0};
		up[] = {0, 1, 0};
		dir[] = {0, 0, 0};
		pos[] = {0, 0, 0};
	};
};
