ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {0, 0, 0, 0};
specularPower = 0;
PixelShaderID = "AlphaNoShadow";
VertexShaderID = "Basic";
renderFlags[] = {"NoColorWrite"};
