Smurfclan M2A2 / M6 WIP-Version

required ArmA-Version: 1.14 or later
required addons (for xxx_repl.pbo, not for A2): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)

Changes:
- Fixed telo damage section in first LOD
- zGuba fixed the turned out gunner / commander sight
- Added improved geometry and ironsight (thanks to zGuba)
- Added A2 repl config (please copy the smurfc_m2a2.pbo plus key to you addon folder,too)
- Reduced some popup effects on the front
- Corrected shader issue on driver hatch
V5b:
- Added CWR repl config
- Corrected desigation to "M2 Bradley"
- Recentered wheels texture to reduce tumbling
- Changed TOW ammo to new tripod TOW (hope to increase hit ratio)
- New specmap, based on the texture (but without camo-artifacts)
- Corrected maingunrecoil direction and calculation
- Fixed a shadow-issue on the M6 model

V5:
- Changed maingunrecoil to non-xeh (Thanks to GNat). Mag ammo count must be adjusted.
- Needed change: All bushbaster mags have 300 bullets (new ammo layout 300 AP, 2x300 HE)
- Added gunner scope protection (opens when engine active)

V4:
- M6 "style" version added (the real M6 is based on the M2A2... but I havenot finished my m2a2 model, yet)
- Changed the periscopes
- Remapped front rubbers
- Corrected OFP-artifacts in the extended suface menu (removes pop-ups on the wheels)

V3:
- Changed mass from 22 tons to 30.4 tons (improved AI handling, they just slid sideways using this tank)
- Adjusted LOD's 1-7 wheels
- Animated TOW-launcher (connected to gunner's hatch)
- Added some library text from wikipedia
- Fixed transparency on maingun glass
- Added smokelauncher to the commander's turret (For AI-viewblocking, please use JTD's smokeeffects http://www.armaholic.com/page.php?id=1631)
V2:
- New specmap for chassis and turret (thanks to eble)
- New bushmaster config (removed HROF mode)
- Added RACS version wheels
- New BLUFOR chassis texture (based on OFP pendant)
- Reworked backlights
- Added driver / commander / gunner proxies to the remaining LOD's (sorry about that)
- Added 6'th sense tracer support
V1:
- Bumpmap for chassis added
- Replaced OFP tracks with ArmA M113 tracks
- Added BLUFOR and RACS skins (simple skins only)
- Added weapon config
- Added random numbers
- Added new sounds
- Reworked gunner / commander animations

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mission addon name: "smurfc_m2a2"
Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC")
smurfc_m2a2_b, smurfc_m2a2_stinger_b (BLUFOR version)
smurfc_m2a2_g, smurfc_m2a2_stinger_g (RACS version)

Main Features:
- Converted OFP model from oxygen samples
- OFP interrior
- Damage section textures
- Working dampers
- Merged textures for better performance and to ease retexes
- Lowered center of mass to prevent flip overs
- Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections)
- Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections)
- Vehicle values related to OFP's WGL values

Issues:
- The maingun recoil has an alias effect due to the 250 mag-size (repl config works fine)
- The maingun recoils once, when changing from HE to AP ammunition
- I had to change the "inoffical" ofp version naming.
- The 3'rd texture is now 512x512 dimension, because of the stingerlauncher

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mission addon name: "smurfc_m2a2_repl" (not needed for ArmA2)
Mission editor's container: PirSmurfC_ERA_110_Armor (OFP skin) / Armor (Blufor and Racs)
smurfc_m2a2_b, smurfc_m2a2_stinger_b (BLUFOR version)
smurfc_m2a2_o, smurfc_m2a2_stinger_o (BLUFOR OFP skin version)
smurfc_m2a2_g, smurfc_m2a2_stinger_g (RACS version)

Features:
- MLOD model included for other addon makers ;)
- BLUFOR and RACS skins
- Aaron Ash sounds
- Random numbers (thanks to raedor)

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ArmA2 Replacement Config (please copy the smurfc_m2a2.pbo plus key to you addon folder,too)
mission addon name: "smurfc_m2a2_A2_repl"
Mission editor's container: USAC (UA Army Corps)
smurfc_m2a2_b, smurfc_m2a2_stinger_b (Woodland version)

Features:
- Maingun Recoil, Damage Sections

Issues:
- Damage Section Textures do not work
- Interrior periscopes do not work (workaroud: No cargo view for driver / gunner / commander, mirrors for cargo view)


model & config. by BI and modEmMaik

Credits to:
zGuba for GeoLOD and ironsight improvement 
CWR for their great mod :)
GNat@ofpec.com for new maingunrecoil (no mp-delayed display any more)
Eble for specmaps
Aaron Ash for his sounds
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.

have fun and good luck,
modEmMaik